I was excited to join the IBM Watson Innovation Lab in September of 2015. Prior to IBM, I had worked in the game industry for over 22 years.
I have been involved in the development of twelve different published commercial products for XBOX, PC, PSX, and 3DO. I’ve performed in multiple leadership and senior positions while working on most of those titles. My career began in 1993 with Origin Systems, where I worked on a version of Wing Commander for the 3DO platform. In 1999, I formed my own company Palestar and began development on DarkSpace a massively multiplayer game as the sole programmer — we published DarkSpace in 2001. Since 2006 I worked with KingsIsle Entertainment as a lead & principal engineer on multiple products, including Wizard101, Pirate101, and Rise & Destroy.
I’m happy and excited to bring my wide range of experience and skills to the the Watson Innovation Lab, where I feel very lucky to have been given the opportunity to work in the field of cognitive computing. I have asked to build a Watson Unity SDK which merges Unity development with the Watson cognitive services. I'm excited we can eventually use Watson to build Unity applications and dynamically train from user input.
Discover how Project Intu can make your cognitive projects even smarter.
This SDK really represents the first phase in what we plan to bring to the community, which in the end will be a framework for...
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