Today, IBM announced that Ubisoft®’s Star Trek™: Bridge Crew, a new virtual reality game, will include IBM Watson’s interactive speech and cognitive capabilities.

The feature will be available later this summer during an experimental Beta period following the game’s launch this May. With IBM Watson, Star Trek™: Bridge Crew will provide players the opportunity to use their voice and natural-language commands to interact with their virtual Starfleet crew members.

This feature is part of a strategic partnership with Ubisoft®, a leading creator, publisher and distributor of interactive entertainment and services.

IBM’s new “VR Speech Sandbox,” the software used to build the Star Trek™: Bridge Crew feature, is now available for all developers to adapt for their own virtual reality (VR) applications and services.


Michael Ludden, Program Director for Watson Developer Labs, talks about IBM’s new VR Speech Sandbox.

The Sandbox combines IBM’s Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation. Developers now have the opportunity to build new and innovative user interfaces, leveraging the power of voice interaction in virtual reality.

 

In-game speech experiences, built with IBM Watson for Star Trek™: Bridge Crew will be available this summer in Beta for cross-platform play. The Watson and Star Trek™: Bridge Crew experience will allow players to give direct, interactive speech commands to virtual Starfleet shipmates. By infusing this new cognitive technology into the game, players will be able to seamlessly complete missions online, with both AI characters and human partners, without breaking immersion.

“We have been eager to find the right way to use interactive speech further the immersive and interactive experiences that virtual reality offers,” said David Votypka, Sr. Creative Director at Red Storm Entertainment, a Ubisoft® Studio. “Watson gives Captains in Star Trek™: Bridge Crew the ability to issue commands to non-player crew members in the same way they do with a human crew; by using their voice. IBM provides an easy to integrate solution that is cloud based, so it’s light on code and performance while letting us remain fast on feature turnaround.”


Michael Ludden, Program Director for Watson Developer Labs, talks to Scott Laningham about combining IBM’s Watson Unity SDK with Watson Speech to Text & Watson Conversation.

IBM Watson’s capabilities are making the future of virtual and augmented reality possible. It offers natural language interaction versus keyword driven exchanges. Further, it supports the most popular VR developer tools with the Watson Unity SDK.

“For the first time, Watson will power the technology that makes it possible for gamers and fans of Star Trek to interact with the crew,” said Willie Tejada, Chief Developer Advocate, IBM. “We are only just seeing the impact of virtual and augmented reality and IBM is committed to providing developers with the tools they need to innovate and be competitive in this AI and Cognitive era.”

Resources

To get started building with the IBM VR Speech Sandbox, visit IBM Journeys for code, documentation and one-click git repos

To access the IBM VR Speech Sandbox visit: github.com/IBM/vr-speech-sandbox-vive

For more information on Star Trek™: Bridge Crew visit: www.ubisoft.com/en-US/game/star-trek-bridge-crew

To check out the Star Trek VR demo firsthand, plan on attending the upcoming Cloud Foundry event June 13-15, 2017 in Santa Clara, CA.

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4 comments on"Beam me up, Scotty! IBM and Ubisoft bring Watson voice commands to Star Trek VR game"

  1. Ben Blood June 26, 2017

    What an awesome feature! If anyone remembers the old Bridge Commander game, its like that, but in VR with voice recognition!

  2. Ben, yes, and apparently you’re not alone. Here’s a great review on the new game and IBM Watson speech features: https://www.cnet.com/news/star-trek-bridge-crew-ibm-watson-voice-command-ubisoft/

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