We are at a moment in history where technology, globalization, and our economy is changing so fast. Those changes offer us enormous opportunities but also are very disruptive and unsettling. How many more years do we have before people switch from mainly picketing corporations about globalization to protesting automation? The job market will be... Continue reading Out-thinking old-school: A vision on engaging the educational community
The results are in! 100,000 players applied, but only 208 were chosen to enter the VRMMO world of Sword Art Online in real life. Here is what they experienced. Continue reading Game or reality? Players live to tell in IBM’s VRMMO Sword Art Online Project
After a 3D body scan, VRMMO gamers are transformed into avatars of themselves that live inside "Sword Art Online" for a real life virtual reality experience. Continue reading IBM brings real life VRMMO to “Sword Art Online: The Beginning”
IBM Serious Games Lead, Phaedra Boinodiris talks about trends, IBM and gaming, crafty kids and what's next. Continue reading What makes Serious Games so serious?