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Add IBM Watson Speech-to-Text and Conversation services to a virtual reality environment built in Unity, the popular 3D development platform.
May 14, 2018
Build an iOS game powered by Core ML and Watson Visual Recognition
Create a virtual reality speech sandbox
Implement computer vision for PlayerUnknown’s Battlegrounds live streams
Analyze Starcraft II replays with Jupyter Notebooks
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Featured | Code Pattern
Apr 04, 2018
Create an app that combines ARKit with Watson Visual Recognition and a Cloudant database to give you a complete augmented reality experience.
Featured | Tutorial
Mar 19, 2018
Learn how to use the IBM Watson SDK for Unity Virtual Reality and Game Development, with the Speech Sandbox as an example.
Jul 06, 2018
When Watson Speech to Text needs a little help understanding your domain
Jun 27, 2018
Create a multilingual conference room using Watson Text to Speech. IBM Cloud Functions actions and a MQTT messaging broker are also used in this scenario.
May 24, 2018
PUBG Rotisserie performs optical character recognition (OCR) on Twitch live streams to identify which streams have only a handful of players left and are close to the final moments of play.
In Part 4 of this series, you'll learn how to extend the Spigot server with a plugin that uses Watson cognitive services to add a little science to your game play.
Jul 20, 2017
In this series, you''ll learn how to use Docker, Eclipse, and IBM Cloud to develop, extend, and host your own Minecraft servers.
Jul 19, 2017
In part 3 of this series, you'll learn how to deploy Docker images to IBM Cloud, and run them as Docker containers that are accessible through the cloud.
Jun 02, 2017
Use Watson Visual Recognition and Core ML to create a Kitura-based iOS game that has a user search for a predetermined list of objects.
May 19, 2017
Combine gaming and the power of data analysis to become an unstoppable player. Read how you can actually analyze your game to become a top-notch competitor.
Nov 11, 2015
In part 2 of this series, you'll learn how to set up your local Eclipse development environment, and then develop, build, and export your own server-side Minecraft plugin into a local Docker image.
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