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by Niklas Heidloff, Thomas Südbröcker, Harald Uebele | Published February 5, 2019
API ManagementContainersData storesObject StoragePlatform as a ServiceServerlessBerlinCloudHybrid Cloud
This project contains a game where players need to show five specific emotions and do five specific poses in two levels. The fastest player wins. The game uses various key cloud technologies to demonstrate the value of a diverse, interconnected system, with both public and private cloud environments.
This code pattern shows you how to set up an interactive game app that works with Cloud Foundry, a serverless architecture, and an on-premises environment.
The game has three main parts:
To view the demo, you can play the game now: Blue Cloud Mirror
Here is an example of a successful game:
This code pattern works with the following components:
When you complete this code pattern, you understand the following tasks:
Find detailed technical steps for this code pattern in the main README.md file in the GitHub repository, and in the individual README.md files for the game, the scores, and the users.
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