Ozzy Osborne demonstrates how the throwback text adventure game GameOn! illustrates the use of a host of core and secondary microservices.
In this video:
- Ozzy Osborne,
Software Developer, Cloud Stuff
From Devoxx 2017 and with a bow to the old world of text adventuring, Ozzy demonstrates a new game that teaches you how use a slew of microservices, including Auth, Webapp, Player, Mediator, Map, Sweep, Proxy/Gateway, and many others.
GameOn! users start by creating a simple room, the building block of any adventure game. With the tutorials available at the GameOn! website, a user can create in text a simple room in any one of various languages in just a few minutes. For example, here is The First Room:
Users negotiate their movements throughout the game through various commands, some of which may sound familiar to those old enough to remember the text adventures of Back in the Day.
List room exits
Examine an item. Implementations will vary: this may be similar to look, or may not work at all
Exit the room using the specified door, e.g.
Describe a room or an item. Implementations will vary
For a chance to put these and other commands to use–and at the same time learn what all this has to do with microservices–visit the GameOn! website.
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