Ozzy Osborne demonstrates how the throwback text adventure game GameOn! illustrates the use of a host of core and secondary microservices.

In this video:

From Devoxx 2017 and with a bow to the old world of text adventuring, Ozzy demonstrates a new game that teaches you how use a slew of microservices, including Auth, Webapp, Player, Mediator, Map, Sweep, Proxy/Gateway, and many others.

GameOn! users start by creating a simple room, the building block of any adventure game. With the tutorials available at the GameOn! website, a user can create in text a simple room in any one of various languages in just a few minutes. For example, here is The First Room:

Users negotiate their movements throughout the game through various commands, some of which may sound familiar to those old enough to remember the text adventures of Back in the Day.

  • /exits
    List room exits
  • /examine
    Examine an item. Implementations will vary: this may be similar to look, or may not work at all
  • /go
    Exit the room using the specified door, e.g. /go N
  • /look
    Describe a room or an item. Implementations will vary

For a chance to put these and other commands to use–and at the same time learn what all this has to do with microservices–visit the GameOn! website.

Devoxx US 2017

Devoxx US 2017

Tutorials, demos, tips, how-to guides, and discussions with technical experts in software development, by developers, for developers.

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