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by Ajay Chebbi | Published July 2, 2019
When considering the programming languages, frameworks, and SDKs for mobile apps, you have to consider the frontend (UI) development environment but also be aware of the backend (server-side) development environment. The developers who are coding the frontend are often not the ones who are coding the backend, but they do usually work with each other (they are in enterprises anyway). In this article, we’ll review today’s popular programming languages and development frameworks for developing mobile apps and mobile backends.
From a coding perspective, developers can choose to create one of three types of mobile apps:
Mobile web apps are a lightweight paradigm where you open a URL in your device’s browser, but they look and feel like a regular mobile app. Mobile websites are not delivered as an installed app on the device, but they are an important paradigm to consider while building for a mobile device. Developers can use two web site programming paradigms to create mobile web apps:
You can read more about the types of apps in this IBM Developer article, “Deciding between native and cross-platform mobile frontend programming frameworks.”
The iOS platform is a proprietary platform made by Apple. The iOS platform consists is available for phone devices (iPhone) and tablet devices (iPad). You can develop apps for the iOS platform, and then target the same app to both an iPhone and an iPad. While developing the app, you have to account for the real estate constraints that are available on each of the devices. iOS apps can be installed on your iPhone or iPad from the Apple app store.
For building apps for iOS, you must have an Apple developer account and the Xcode IDE on a Mac computer. You cannot effectively build and debug on a Windows machine alone. Xcode comes with all the required Apple development toolkit: SDKs, a code editor, compile/build tools, simulators, and a debugger. You will have to use either CocoaPods or Carthage as the package managers to bring in 3rd party SDKs or deliver an SDK that you write.
Apps can be built for iOS devices either by using the native iOS SDK with Objective-C and Swift or with the various cross platform technologies that are written against the SDK of that framework, but targeted for iOS.
Objective-C was the first language supported by Apple for developing iOS mobile apps. It is an objected-oriented (OO) language that derives the language syntax from C and the OO-ness from SmallTalk. One of the common criticisms of the language is that its syntax seems clunky being verbose and the square brackets are hard to debug. It’s a stable and mature language, however, as it has had several years of wide usage.
Since Apple introduced Swift, the popularity of Objective-C has declined considerably for new iOS mobile development.
See all the different ways you can use Swift in your mobile development by checking out the content on the IBM Developer Swift technology hub.
Apple introduced Swift in 2014 as a language specification, and made it available for mobile app development on Xcode in 2015. After a major overhaul of the Swift language in 2016 (v 3.0), Swift has surpassed Objective-C as the language to write native iOS apps. Though Swift and Objective-C can coexist, that is libraries written in Objective-C and Objective-C utilities can be used in Swift, Apple is making it very obvious that Swift is the new default choice for developing iOS apps. Swift is an easier, simpler, and a more compact language compared to Objective-C. Objective-C developers should not have any trouble moving over to Swift.
Android is an open source platform that is primarily developed and promoted by Google. Google promotes its own mobile device brand, Pixel (and the earlier brand, Nexus). However, there are large number of manufacturers like Samsung, Huawei, Xiaomi, and Oppo that sell their own branded phones and tablets that are powered by Android and derivatives of the Android OS like CyanogenMod and MIUI. Android devices come in a large number of form factors, from phones to tablets, because of a variety of manufacturers with multiple models that address different user preferences.
For building Android apps, you need the Android development toolkit that comes with the required SDK, debuggers, and emulators. For an IDE, the Android Studio is by far the most popular, but there are other equally popular IDEs like Netbeans and IntelliJ Idea. You can have the development environment on any OS (Mac, Windows or Linux). Android uses Gradle for the build system, and Android Studio comes with Code templates and other performance assessment and enhancement tools.
Third party libraries are added to the app using a gradle package directive. A large number of 3rd party Android SDKs are distributed by using a package manager called maven, popularly known as mavencentral. The apps built for Android are distributed in the default Google Play store that is managed by Google.
Apps can be built for Android devices either by using the native Android SDK with Java and Kotlin or with the various cross-platform technologies that are written against the SDK of that framework but targeted for Android.
See the in-depth introduction to Java programming on IBM Developer for more information.
Java was the default language to write Android apps since the Android platform was introduced in 2008. Java is an Object-Oriented programming language that was originally developed by Sun Microsystems in 1995 (now it is owned by Oracle). It was a very popular language as a pure Object-Oriented language (as compared to C++) and was quickly adopted by the Android platform. Java compiles to “bytecode” that is interpreted at runtime by the underlying Java Virtual Machine (JVM) that’s running on the OS. You write the mobile apps in Java and program against the Android SDK. The critics of Java say that Java needs a lot of “boilerplate” code to do a simple task, and the concepts like exceptions are difficult to understand. Thus far, this is the most widely used language for Android app development.
And yet, as of 2019, Kotlin is now the preferred language for Android development, as per Google.
Learn more about Kotlin in the Kotlin learning path on IBM Developer.
In 2017 Google announced that it will support Kotlin as an alternative first-class language for Android programming. Kotlin is interoperable with Java, and all Java libraries can be called from Kotlin. Loosely speaking, Kotlin is a tidier form of Java. The learning curve from Java to Kotlin is smooth. At an execution level, Kotlin compiles to Java Bytecode.
With native app building approaches, you have to maintain one code base per platform. The code repository size is proportional to the platforms that need to be supported. You often need to develop for both the platforms, but you don’t need the native language capabilities. Luckily, there are technologies that allow you to write in one language or framework and target the app for both the platforms, which means that developers that are not familiar with Java and Swift but are experts in other technologies like Web or C# can use their skills to develop apps for Android and iOS.
Various open source communities or companies have come up with frameworks that have an affinity to their developer base to develop for Android and iOS. These frameworks come with their own ecosystem of tools and IDEs that make it convenient for the developers familiar with those frameworks. For example, C# Xamarin tooling is geared towards using Microsoft Visual Studio and Apache Cordova is geared towards using the web IDEs like VSCode. However, you still need the Android and iOS development environment tools installed (as I explained in the Android and iOS sections earlier) so that the cross-platform tooling can leverage the native SDKs and packaging. Sometimes the frameworks come with their own simulators, but mostly land up using the simulator of the underlying native Android or iOS development environments.
The following cross-platform frameworks rely on maven or nuget for distributing third-party plugins and SDKs. Some developers list their plugins for purchase as well.
Learn more about developing mobile apps with Apache Cordova in this IBM Developer article, “What is Apache Cordova?”
The HTML code is packaged along with the app itself and installed on the mobile device. This opens up the possibility for using a wide variety of web UI frameworks like Jquery, React JS, Bootstrap, Angular JS, or Vue. There are also other layered frameworks around it like Ionic that ultimately run on Cordova. Apart from the UI libraries, there is a concept of plugins that allow the JS code to access native device capabilities like the camera, contact list, or location. There is a large ecosystem of third party plugins available.
The most popular package manager is npm.
The IDEs that are popular among the developer community are Visual Studio Code, and Eclipse. Ionic, which comes as a wrapper on top of Apache Cordova, and currently uses Angular JS, also has its own IDE called Ionic Creator that’s available for a purchase. However, you can still develop an Ionic Angular JS app using any other IDE as mentioned earlier.
C# is an Object-Oriented programming language that was developed by Microsoft. The Xamarin framework (acquired by Microsoft) allows you to program in C# against the .NET framework. The .NET framework is implemented on the iOS platform using an open source implementation called mono.
The popular IDEs for writing C# and Xamarin code is Visual Studio Code by Microsoft. The C# code is cross-compiled and runs natively on the iOS or Android device. This allows for a no-lag execution that comes very close to native development. There are special extensions called Xamarin.iOS and Xamarin.Android that you can use to access iOS and Android native capabilities that can be called from C#. For iOS, you need XCode on a Mac machine to build the installable iOS app.
Get started with React Native in this IBM Developer article, “Dissecting React Native.”
Though Dart first was made public by Google in 2011, 2017 was the first stable release. Dart is an Object-Oriented programming language. You use Google’s Flutter framework to write mobile apps for iOS.
The most popular IDEs are Android Studio, IntelliJ, and Visual Studio Code (VSCode). One of the unique capabilities of Flutter is that Flutter comes with its own UI widget framework library that is based on Google Material design as well as iOS-like UI widgets.
Using any of the frameworks like Material, Bootstrap, or Foundation, you can deliver a responsive web site. Responsive web design has layouts that adapt to the available real-estate by giving a native experience. For example a website might be a 5-column layout in a laptop browser, but that website will render in a 2-column layout when viewed from a browser on a mobile device in portrait mode. The two primary differences between a mobile-optimized website and viewing a regular website on a mobile phone is that you should not have to zoom in to view the content and there is no horizontal scrolling.
Progressive web apps are actually web sites that render like a native app. The browsers have also evolved to detect that it’s a PWA and will remove the surrounding browser to give the web content the full device real estate. When you add a shortcut for this web site, it creates an icon on the mobile home screen, so that you can launch it just like a regular app. The browser also caches specified content locally on the device so that you have a fast and reliable load time and a progressive offline experience as well. This is achieved by using:
The mobile platforms may not see a drastic change other than Apple and Google enhancing new features to their platforms. But the cross-platform landscape has seen a lot of churn. You can expect every year there will be a new favorite framework. It’s important to choose the development approach based on the team skills and app requirements. To be successful in Mobile development, developers must keep up with the changes in the tools and platforms since mobile development is still a evolving technology space with AI and Machine Learning coming to the mobile devices.
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